creatorx

The studio for 3D & 4D generation

Give ideas form.
Then motion.

Describe a world, a character or a single object, in plain words or bring your own assets. Shape it in 3D, then set it moving in 4D.

A vintage tin wind-up robot toy
Prop 01Tin robot4D · 15 sec

A tin wind-up robot that marches three steps, turns its head, then slowly winds down.

Start creating
Prop · Tin robot · Reference imagery, not generated output

01 · Objects & characters

Not just worlds. Things.

Props, products, characters and furniture: the assets that fill an experience. Describe one in a sentence or a full spec, give it shape, then give it motion, on its own or placed in a world.

  • Tin robot, reference imageProp · 4D

    Tin robot

    Marches three steps, turns its head, winds down.

  • Hoodie kid, reference imageCharacter · 4D

    Hoodie kid

    Looks up, smiles and waves on a loop.

  • Toy coupe, reference imageVehicle · 4D

    Toy coupe

    Rolls in with spinning wheels and parks.

  • Sea sprite, reference imageCharacter · 4D

    Sea sprite

    Hops twice, squashes, stretches, grins.

  • Lattice sphere, reference imageObject · 3D

    Lattice sphere

    A single printable shell with tapered holes.

  • Turned stool, reference imageFurniture · 3D

    Turned stool

    Pale oak, true to scale for room layouts.

  • Rubber duck, reference imageProp · 3D

    Rubber duck

    Glossy body, soft-touch beak, bath-sized.

  • Lantern gnome, reference imageCharacter · 4D

    Lantern gnome

    Lifts the lantern; the flame flickers awake.

02 · From image to dimension

Every image hides
a dimension.

A flat photograph already holds distance: far ranges, middle ground, the rock under your feet. Pull those planes apart and you have space. Give each plane its own timeline and you have a world that moves.

Illustration: a reference photograph cut into hand-traced layers. Automatic depth separation is on the roadmap, not in the studio yet.

03 · Live 3D study

Real geometry.
Real time.

These pieces run live in your browser. Spin them, look at the wireframe underneath and scrub through their motion: the same way you will shape and time your own experiences.

  1. FormDrag to look around. Switch to wireframe to see how the surface is built.
  2. TimeMove the timeline. Watch petals unfold, surfaces ripple and layers twist.
  3. DirectionRead each brief, then watch the motion it describes.
LIVE 3D STUDYHANDCRAFTED DEMO
01 / Unfolding form

Kinetic bloom

Drag to rotate · Arrow keys supported
0.0s8.0s↻ LOOP
THE BRIEF

“A gold sculptural bloom. Unfold its petals, then curl them inward in a seamless loop.”

Real geometry, animated over time. Handcrafted examples—not AI-generated output.

04 · Manuals to motion

Instructions you can
step inside.

Bring a printed manual and turn every step into a 3D scene that moves. Parts glide into place, and you can scrub forward or back in the browser, or walk around it in a headset.

  • Flat-pack furniture assembly
  • Equipment and safety training
  • Classroom science and labs
  • Product setup guides

Illustration of a planned feature. Manual and PDF import and headset playback are coming soon.

◻Shelf unitPage 1 / 6
Manual page 1: Check the parts

Check the parts. 2 side panels, 2 shelves, 1 top, 1 back panel.

05 · Bring your own

Start from anything.

Type a brief, or bring the work you already have. Product shots, character models and motion clips become the starting point for an asset or world you can keep shaping.

  • Text briefsAvailable
  • GLB / glTF modelsInspection available
  • Images & motion clipsComing soon
  • Manuals & PDFsComing soon
  • ImmersiveX publishingComing soon

How it works

Form in 3D.
Change over time.

3D gives your idea shape and space. 4D adds time: movement, change and a story that plays out. Write it plainly, or as precisely as a pro would.

Enter the studio
  1. 1

    Describe it

    Describe what you want to see: a place, a character, an object. Pros can go deeper with materials, lighting, scale and layout.

  2. 2

    Set it in motion

    Describe what moves, how it changes and for how long, from 15 seconds to 2 minutes. Pros can spell out timing, loops and camera moves.

  3. 3

    Preview and save

    Watch a procedural preview in your browser, save it to your library or download its scene spec. Publishing to ImmersiveX for AR/VR headsets and glasses is coming.

Plans & pricing

Start free. Make more.

Billed monthly in USD. Cancel anytime.

Free

$0 forever

Try an idea and give it motion.

  • One generation per day
  • World and video downloads
Start free

Pro

$29/month

Everything in Creator, plus what comes next.

  • Everything in Creator
  • Up to 5 minutes per generation Soon
  • Publish to ImmersiveX for AR/VR headsets and glasses Soon

Built for 3D. Thinking in 4D.

Your next experience
starts here.

Open the studio